Blinking into the sunlight

Thunder Mountain Gaming
Session 7

Important Standings and Ranks
Trick Shooting: Dolgrim 2nd, Hoot 4th
Wrestling: Grug 3rd
Feat of Strength: Ibon
Fly Cross: Hoot Joint 1st
Fencing: Kun’uego 1st
Magical Combat: Darktray 2nd
Boxing: Dolgrim 2nd
Freestyle Pairs Combat: Grug and Darktray 1st, Kun’uego and Ibon 2nd

The citizens of Bad Stromberg managed to prove themselves might contenders [in the novice category] and seized a slew of trophies. The real champion of the games [in the novice category] was the dwarf, Willum Stronginthearm winning Gold in the Wrestling, the Feat of Strength and the Boxing. The absolute highlight was the grudge match between the pairs of contenders from Bad Stromberg. There was a lot of smack talk going on before and during the match but that put none of the contenders off. On one team Darktray Spirit Gripped the fight out of Ibon, single handedly doing every bit of damage to thier opponents. Grug simply sat there and tried to absorb as much damage as he could. Seeing the weak point in the team, Kun’uego swooped over and knocked Darktray out but to no avail and Grug and Darktray carried the game.

The party then had time to train up with thier masters as is traditional after the end of the games, when training often takes place. They were just about to leave when a ride bolts into town declaring that Urupa is under siege by the Darian Empire and one of thier floating castles is approaching the town.

Playing with elemental fire
Session 8

This session picks up right after the end of the previous one. The party have just finished training with more advanced adepts when a rider comes rushing in and declares that the Darian Empire has laid siege to Urupa and one of thier floating towers is coming this way.

Scene 1: After quickly interviewing a Wizard they discover that the Darians were ruled by the Therans for 500 years before the scourge but nothing has been heard of them since. The town prepares to send out an envoy under a peace banner and the party follow him out to go talk to the Darians. The castle lands an envoy who declares that Barsaive is now part of the Darian Empire and subject to the Peacock Throne. The town submits and the Darian Emissary is invited into the town. The party is left standing at the foot of the castle. They realise that Hoot has gone missing and conclude [correctly] that he has snuck into the castle and got captured. Dolgrim throws up a grapple line and he, Grug and Ibon attempt to climg in through a gun port. The remaining party members travel back to town.

Scene 2: The party members attempting to climb into the castle are caught and interrogated. They fail to show any sort of contrition for thier actions and only serve to annoy the Darians. Meanwhile Darktray creates some disguises so that they can pretend to be the Darians. After a failed attempt to steal the Darian land yacht and sneak into the meeting room they lie low until nightfall. During the night they attempt to sow discord by going into pubs dressed as the Darians and causing a scene. They also set fire to the house of a prominent member of the town guild dressed as Darians.

Scene 3: The captured party members are taken to the town square for branding as thieves and morons. Darktray throws an Astral spear at the envoy and panic ensues. Darktray retreats out of the square, puts on his costume and returns to try and sneak on to the castle that has come to pick up the envoy. They see through his costume and he gets shot and captured too. Kun’Uego and Kret’chor run and hide.

Scene 4: In the castle Dolgrim persuades the Darians not to execute them all. Instead Hoot, Dolgrim, Ibon, Darktray and Grug are branded with a glowing crystal that is pushed into thier foreheads. The glow passes though any sort of covering and the Darians tell them that they can use it to tell you where they are. After the marking the captured party members are released and the whole party returns to Bad Stromberg to tell of the invasion.

Trying to move on
Session 9

Scene 1: After the events of the invasion of Alt Geboren the party return to Bad Stromberg to spread the news of the coming of the Darians. A meeting is held for all of the members fo the village, to decide what to do. A lively discussion begins with the party and Helmut arguing to fight the Darians and Jarvis on the other side calling to submit. At the end it is agreed that the village will return to the Kaer and hide from the Darians. In the meantime the party will travel to Travar to sell the treasure from the looted Kaers, buy armanents for the village, get rid of the marks and pick up rumours.

Scene 2; A number of carts are hired to take them and the stuff to Travar. The trip is mostly without incident apart from an attack by some horror-corrupted spirits. They safely arrive at Travar but get ripped off by a ferryman along the way.

Scene 3: Once safely ensconced in Travar the party sets about the task of trading. They manage to sell all the stuff and get armanants and armour for the whole illage, a good surplus of money and a counter-spell staff.


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